Free Ebook Mutants Masterminds Power Profiles

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Mutants Masterminds Power Profiles

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Mutants Masterminds Power Profiles

Product details

Hardcover: 224 pages

Publisher: Green Ronin Publishing, LLC (November 6, 2013)

Language: English

ISBN-10: 1934547530

ISBN-13: 978-1934547533

Product Dimensions:

7.6 x 0.8 x 11.1 inches

Shipping Weight: 1.8 pounds (View shipping rates and policies)

Average Customer Review:

4.7 out of 5 stars

10 customer reviews

Amazon Best Sellers Rank:

#356,154 in Books (See Top 100 in Books)

I primarily run the DC Adventures roleplaying game, which uses the same rules as 3rd Edition Mutants and Masterminds-- the two games are so nearly identical that they're practically carbon copies of each other! This book, Power Profiles, is an incredibly useful reference for either system.If you played 2nd Edition Mutants and Masterminds, you may recall that the Ultimate Power Sourcebook essentially replaced the rules for powers from the core rule book. This means that characters created using only the 2nd edition core rules might or might not be fully compatible with characters created using the Ultimate Power Sourcebook, and vice-versa. Fortunately, the 3rd edition avoided this contradiction; the third edition core rules provide a system for creating and modifying or limiting powers, along with a few examples of powers created using these rules-- and then Power Profiles compliments and expands that material with dozens and dozens and dozens of additional examples.This book isn't required to play the game, but it's helpful in a couple of different ways. For one thing, it makes it much easier for new players who aren't familiar with the rules to create characters-- if you want to make a character with fire powers, for example, you might select a couple of powers from the "Fire" chapter, perhaps take a power from the "Weather" chapter and re-name it to 'firestorm,' and take a power from the "Armor" chapter to describe the way that the mystical flames which wreathe your character protect from physical damage. With this many examples to choose from, conveniently categorized for easy browsing, it's a simple task for new players to shop for power ideas during character creation (with a little tinkering assistance from the GM, perhaps, to tailor these selections to the player's concept). Easy peasy!This same principle also makes Power Profiles a quick reference for GMs to use when creating non-player characters. With a little experience, it becomes really easy for GM's to select a few powers from this book "on the fly" to form the basis for an NPC which, if needed, can be more fully-developed later.It's worth mentioning that the 3rd edition Mutants and Masterminds rules treat powers and gadgets the same way, and that the Gadget Guide does the same thing for gadgets that Power Profiles does for powers-- it adds page after page of gadget examples, categorized by the type of game effect they create, making it a very similar type of resource for gadgeteers. The out-of-print version of the Mutants and Masterminds GM's Kit and the deluxe version of the Mutants and Masterminds core rule book both provide quick-start instructions for randomly generating player characters or NPC's; if you have these quick-starts, along with Power Profiles, you have everything that you need so that players who already have a great character concept in mind can "shop" for powers in the 'Profiles' book, while players without that solid concept can create their character by rolling a few dice.All in all, this is an incredibly useful supplement for your Mutants and Masterminds or DC Adventures roleplaying games.

Yes, you won't regret buying this book. It is well worth it and essentially is the Ultimate Powers book for 3e Mutants and Masterminds. In fact, unlike 2e Ultimate Powers book, the core book's chapter on powers remains valuable and this book simply adds on it. The 2e Ultimate Powers book effectively replaces the Chapter 5 of the core 2e Mutants and Masterminds rule book, thus the Power Profiles book plus the 3e core book is fact how 2e SHOULD have been done. The Power Profiles book itself feels great, and uses some type of special new paper for the cover. The product is a compiling of the Power Profile pdf's plus Steve Kenson writes about 6 or so essays on problem powers and other topics. I would say this book is a must buy if you play 3e, and no not all books in the line are 'must buy' (e.g. Supernaturals is NOT a must buy book, though of course that book too is a well done book you don't absolutely need it). I'd say, if you buy only 2 books for Mutants and Masterminds 3e It would be the core book and this one if your a player, and the GM's guide too if your a GM.

This is a really nice collection of how to create powers in specific groups that will help you make the character you want. I found this to be chock full of ideas that I wouldn't have done quite as well, but more importantly, power ideas that I NEVER would have thought of.I especially liked the section about how to deal with powers that players love and GM's hate. Some really nice ideas.Definitely recommend for pick up.

Does for 3rd edition what Ultimate Powers did for 2nd, but much better organized.

Air - Armor - Animal - Cold - Cosmic - Darkness - Death - Dimension - Dream - Earth - Electrical - Element - Fire - Gravity - Illusion - Kinetic - Life - Light - Luck - Magic - Magnetic - Martial - Mental - Meta - Morphing - Plant - Radiation - Sensory - Size - Sonic - Speed - Strength - Summoning - Talent - Tech - Teleport - Time - Water - Weather.These are the chapters. If you're building a hero with Dimension powers, then you could look in that section and get a slew of power, drawback, and motivation suggestions for that hero. Or if you need a Mental Plant villain, then this book offers a great start.This is one of those crunchy RPG books which can be helpful for other systems.

Good RPG.

Good compendium of powers grouped by categories. Not a lot new so if you have a good understanding of the M&M rules you won't get a lot out of it besides saving time but that can be helpful.

Power Profiles is good. The only sore spot -- the need more articles and a Volume II. Once they cover all of the powers in the M&M power design system, then this will be a complete work and a 'must have' pairing.

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Download Ebook , by Chase Sidora

Download Ebook , by Chase Sidora

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, by Chase Sidora

Product details

File Size: 11834 KB

Print Length: 146 pages

Publisher: Leo Sullivan Presents (February 25, 2019)

Publication Date: February 25, 2019

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B07P6LGD49

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Amazon Best Sellers Rank:

#4,439 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

Mila is going to come and find Xavier rush him to the hospital and she thinks she is going be his main chick. But surprisingly it's not. All this time I thought it had to do with making money. It's going cost Jericho and Mila big time. Mila doesn't like Sevyn anyway because she took her man she sexing. Luca just want black woman he can pimp out. Sevyn better arm herself with one of the guns Xavier got in that suite. Jericho is coming. Emilio should be there with her. Can't wait for part 3

I can’t with you Petty Betty!!! Just when I thought this series couldn’t get any better here this one comes. All kinds of secrets were revealed and baby was I floored I didn’t see any of that coming! He has got to go along with Luca! I hope she gives Mila that work. I’m not even going to speak on that ending. Ish done got real let us pray. Incredible job

I'm glad she finally told what her issue with Jericho was, and I was not expecting that. Xavier is making me mad being so naïve but I hope he can get it together and save my girl. She has been through enough and I honestly hopes she is ready to fight back. She tried to tell Xavier but he wouldn't listen. Great read, bring on part 2 and I hope Sevyn beat Mila up lol

Jericho🤦🏾‍♀️ who would think he was that dog on dirty!! I knew something was up with him but who would expect this. Sevyn has been through so much I hope she finds her inner strength and knock off some people whom seem to keep attacking her and Xavier needs to pull through can’t wait for more

Sevyn has been through do much and Xavier has no idea his right hand man has been the cause of a lot of her pain as a child. Xavier underestimates who Jericho really is and it may cost him his life. Hurry up part 2#214

Wow you cant be serious...Yooo disloyal is something serious them snakes are unbelievable...Can Sevyn get a break I mean really..Lord please be with Xavier...Cant wait to see what more can happen!!!

I'm impatiently waiting part 3. I need to know if Jericho got away with murder and if Sevyn's gangsta is going to be tested.GREAT READ

So damn good! Part 2 picked right up from part 1. I knew something was up with that Jericho and Mila. OMG I need part 3 asap!

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Free Ebook Double or Nothing: How Two Friends Risked It All to Buy One of Las Vegas' Legendary Casinos

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Double or Nothing: How Two Friends Risked It All to Buy One of Las Vegas' Legendary Casinos

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Audible Audiobook

Listening Length: 7 hours and 28 minutes

Program Type: Audiobook

Version: Unabridged

Publisher: Tantor Audio

Audible.com Release Date: March 19, 2008

Whispersync for Voice: Ready

Language: English, English

ASIN: B00169X1K0

Amazon Best Sellers Rank:

The book tells the story of two childhood friends who created a travel-booking website called Travelscape and how they sold it to Expedia for millions, and then used the proceeds to buy the Golden Nugget in downtown Las Vegas, and sell it a year later for a 116 percent profit.One third of the book is dedicated to the Travelscape deal. Even though it is a very interesting entrepreneurial story, many readers will think this is just a "filler" for the book.There are a few stories of the "whales" going to the casino, I liked those and for me these are the highlight of the book.The real question remains, are Tim and Tom really great entrepreneurs or they were just lucky? They were in the middle of a war betweek the owners of the Station casinos and their Texan cousin that wanted to buy the Golden Nugget just to say he had a casino. They held the Golden Nugget for only one year, so it is hard to say if they would stand the test of time as casino owners.The book is well edited, but the author keeps putting his partner, Tim, on a pedestal, and this is sometimes annoying. Also, he flunked geography (says his sister was adopted from "Columbia;" of course the correct name for the country is Colombia), biology (says that the prostrate is part of the urinary system, while it is part of the reproduction system; he wanted to say "bladder"), and math (says he had a profit of 226 percent with the sale of the Golden Nugget, while his profit was of 116 percent).But, the duo pocketed USD 113 million with the sale of the Golden Nugget (USD 56.5 million per partner), at least gross (the author didn't say how much he pocketed after taxes), so who am I to say they were "wrong"...

Very interesting book. Keeps moving along and most parts are interesting enough to keep you turning pages. I started this book on a 2 hour flight and didn't end up putting it down until I finished it that night before falling asleep. Made for a late breakfast the next day, but was well worth it. Sometimes lightening strikes twice for some people when it comes to luck with financial situations. It's like they hit the lottery twice by accident. Some interesting tie-in's late in the book with reality stars who have their own TV shows now, but not when the book was put out.

This book had the potential to be very good - the story was interesting, the backdrop was the Internet Boom and Vegas, and the main characters were fairly original. However, as a result of the puff piece writing, this turned out to be one of the worst "memoirs" (if you can even call it that) I have ever read.The major problem with this book is that it just skims over the real interesting parts of the story. For example, these two guys purchase the Golden Nugget, which is inherently interesting. Unfortunately, the author spends no more than 4 pages discussing exactly how the multi-million dollar deal went down. It was like giving a Cliff Notes version of the critical part to this story.In addition, Fussman feels the need to remind the reader of the great friendship the two main characters have no less than 200 times during the course of the book. Ok, we get it. They are good friends. The problem is that Fussman barely spends time discussing the real fights they have (as any partnership does) and the most time discussing one fight is about when one of the guys dates Jamie Pressly.Finally, the name dropping in this book is beyond absurd. Again, we get it - we know these guys know celebrities but the constant references to "we were having dinner with Tony Bennett and....." is annoying.In all, the overall story is interesting but a story this good deserved to be told by a much better author.

Although this book may not be an authorative piece on fine Las Vegas history. I did find it to be a good read on 2 guys that started as friends, and made money during the internet boom, by selling their travel ideas. It is an easy read, easy to understand and follow. I often wonder about downtown Las Vegas, and purchased this book. It gave me some insight about being a casino owner in modern day America. Or at least during the period of which it was written (pre-recession).You may not like this book if you are a history buff, but if you are a common person, like myself. Then you may find this book as entertaining and informative as I did. I enjoy walking by a place and saying to others... "you wanna know a thing or two about this place?" I may not be 100% accurate, but I am at least informed and if others have feedback or more knowledge about something. Then by all means, I sit back and listen. I am then thankful to have learned something and become that more knowledgeable on a given subject.

Tim and Tom are best friends who first take a piece of the internet bubble and then a piece of Las Vegas.I was very skeptical when I picked up this book. My assumption was that is was going to be a feel good story about how two guys conquered the world. I had watched their "reality" television show and assumed the book would be the same canned prefabricated dribble. Instead, I was rather surprised by a decent story with some interesting turns.Starting with the bad, the writing is not going to win any awards. It was written very conversationally, which makes it a quick read. Tom excessively goes into detail about how him and Tim were such good friends - I figured it out in the first chapter, but yet was reminded of it throughout the book. The name dropping is a little much at times. Also, the book is largely optimistic and rarely points out negatives in people.As for the good, I would almost consider this a legitimate business book. It goes into detail about owning an internet based business through the bubble, and then of course owning the Golden Nugget. Probably the best part of the book was the discussion of negotiations for both. I came away from the book liking Tim and Tom. I had a terrible impression of the two based on the television show. Tom goes into detail about the show, and I have a new opinion of them based on it.

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